VR-spaces, special effects in movies and video games
Human body 3D scanning results make it possible to bring to reality those things that seemes impossible at first. One cannot imagine movies and video games full of complicated visual effects with real people and painted characters in the 21st century without 3D models of a human body. Precise 3D copies serve as basis for CGI (computer-generated imagery), and filmmakers no longer have to avoid complicated film scenes, to apply makeup for hours or to risk stuntmen’s lives. And unique VR-rooms revolutionize the ordinary theater, making spectators the competent participants of the performance.
3D scanners become comprehensive tools for those who deliver state-of-the-art creative installations. Highly precise scanning equipment helps finding new self-expression methods for them. In the US they already create presidential portraits in 3D format — Barak Obama, the 44th US president, got the first digital mask while alive. Scanning results were used to print realistic busts of the former head of the state. Thanks to the popularization of 3D scanners, precise mini copies made of different materials become more and more available.
3D scanners have a huge potential in the world of art, and people with creative thinking will be searching for new opportunities of using it. Who knows, maybe it’s your idea that will help to look at this tool in a fresh new way, and Texel Portal developers will bring it to reality.
Using Texel 3D scanners, our customers create art spaces and unique sites, where everyone may dive into virtual space or watch from the sidelines how real people and their digital avatars closely interact in the same location. One of Texel scanners is installed in Bonleu Theater (France), and art events have been held since September 2019 in its VR-room.